I have a problem that the point light position on the scene and at runtime is different. But when I see in inspector the position is the same both at runtime and editor. So what I have done wrong?
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Is the point light object is a child of HoloObjects?
If not, you have to make the point light object as a child of HoloObjects because at runtime HoloUnitySDK will adjust the scale and position to fit your screen.